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          • 元宇宙:本站分享元宇宙相關資訊,資訊僅代表作者觀點與平臺立場無關,僅供參考.

          想體驗元宇宙式未來?去迪士尼和環球影城看看主題樂園 AR VR 新玩法

          • 元宇宙 Metaverse
          • 2021年11月22日11時

          在日本環球影城的媒體預演會上,一名車手戴著增強現實主題的護目鏡乘坐“馬里奧賽車”。(菲利普·方/法新社,蓋蒂圖片社)A rider wears themed augmented reality goggles on the “Mario Kart” ride during a media preview of the theme park at Universal Studios Japan in Osaka.(Philip Fong/AFP via Getty Images)
          在迪士尼樂園和日本環球影城,增強現實和視頻游戲技術項目表明,元宇宙將不限于虛擬現實眼鏡。那實體世界和數字世界如何融合呢?
          到目前為止,增強現實技術的前景在很大程度上只是承諾通過我們手機應用程序的濾鏡或簡單的游戲,在相機、屏幕上很少做移動的角色。但是,如果整個元宇宙是一個一個持久的、不斷發展的在線世界概念,那我們還需要做更多東西。

          我們的主題公園越來越以游戲和游戲概念為中心,這或許可以讓我們窺見未來的發展方向。

          在不久的將來,好萊塢環球影城(Universal Studios Hollywood)將從日本引進一款以“馬里奧賽車”(Mario Kart)為主題的游樂設施,該設施以增強現實(augmented reality)為核心,旨在創造一種我們與虛擬物體和角色互動的幻覺。與大多數增強現實的手機應用程序不同的是,這些圖像是根據個人屏幕定制的,而使用類似遮光眼鏡的應用程序,可以讓所有乘坐的乘客實時地觀看這些數字作品。

          The promise of augmented reality so far has largely been just that — promises of a future seen through filters for our mobile phone apps or simple games that place characters with little movement on our camera screens. But if this whole metaverse thing — the concept of a persistent, evolving online world that we don’t log into as much as live inside — is ever going to take off, we’re going to need more.
          Our theme parks, which increasingly are centered on the concepts of games and play, may offer a glimpse of where the future is heading.
          In the not too distant future Universal Studios Hollywood will import a “Mario Kart"-themed ride from Japan that is centered on augmented reality, an attraction designed to create the illusion that we’re interacting with virtual objects and characters. Unlike most AR-enhanced mobile phone apps, where the images are tailored to an individual’s screen, the use of visor-like glasses will allow all guests on the ride to engage with the digital creations in real-time.

          本月早些時候,華特迪士尼公司(Walt Disney Co.)悄悄宣布正在與位于加州紅杉城(Redwood City)的增強現實公司Illumix進行“對話”。這家公司在游戲(《弗雷迪的增強現實五夜:特快專遞》(Five Nights at Freddy’s AR: Special Delivery)和電子商務領域有深厚的根基,正在迅速向實體領域擴張。Illumix科技提供了一系列的體驗,包括融合了實體和數字效果的娛樂,以及更個人化的角色互動。

          迪士尼加速器實驗目中,Illumix 預覽的其中一個演示恰好在米奇的卡通城展示了一些比較夸張、復古卡通風格的互動,該公司后來宣布將重新設計迪士尼樂園區域,將提供更多綠色空間和一些互動類的、以游戲為中心的活動。

          這些是技術演示,不應被視為任何會出現在公園內的保證,但概念驗證項目表明增強現實的未來越來越近。在展示的誘人場景中:公園卡通城地區的動畫疊加層與真實世界的煙霧混合在一起,巴斯光年在迪士尼加州冒險樂園周圍翱翔,米妮在美國大街上閑逛, 向粉絲提供生日祝福。

          And earlier this month the Walt Disney Co. quietly announced that it is “in conversations” with Illumi, a Redwood City, Calif.-based AR firm that has been rooted in games (“Five Nights at Freddy’s AR: Special Delivery”) and e-commerce but is quickly expanding into physical realms. Illumix tech offers a range of experiences, including entertainment that merges physical and digital effects as well as more personally grounded character interactions.
          One of the demos previewed by Illumix as part of the experimental tech program Disney Accelerator just happened to show some over-the-top, vintage cartoon-inspired interactions in Mickey’s Toontown, an area of Disneyland that the company would later announce would be reimagined with more green space and a number of interactive, play-focused activities.
          These were tech demos and shouldn’t be viewed as guarantees that any will show up in the park, but the proof-of-concept projects signal that an augmented reality-enhanced future is getting closer. Among the tantalizing scenes shown: an animated overlay in the Toontown area of the park with cartoon explosions intermingled with real-world smoke, a glimpse of Buzz Lightyear soaring around and through Disney California Adventure, and Minnie Mouse hanging out on a Main Street, U.S.A., balcony to offer birthday greetings to a young fan.

          在Illumix的演示中,最讓人印象深刻的是增強現實角色的移動方式,他們能夠理解周圍的環境,而不是看起來像虛擬貼圖。Illumix創始人Kirin Sinha表示,在討論公司與迪士尼的潛在合作時,她必須小心謹慎,但她最終認為游戲世界將繼續影響實體空間。

          “它的理念是,它在不斷發展——基于他人、你的偏好、你過去做出的選擇,以及虛擬事件。我們可以把數字內容世界中發生的事情帶入實體體驗。”辛哈說。

          很容易想象增強現實提供土地數字覆蓋,讓公園更好地應對生日和周年紀念活動。或者,對于像我這樣的主題公園老粉來說,手機還能提供相應位置的歷史知識和相應的歷史圖像疊加的方法。

          What impressed most about Illumix’s demos was the way in which the augmented reality characters appear to move with and understand their surroundings rather than appear like virtual stickers. Illumix founder Kirin Sinha says she has to be delicate in discussing her company’s potential collaborations with Disney, but she ultimately sees the gaming world continuing to influence physical spaces.
          “It’s this idea that it’s constantly evolving — based on other people, your preferences, choices you made in the past, virtual events. We can take what’s happening in the digital content world and bring that to physical experiences,” Sinha says.
          It’s easy to imagine augmented reality providing digital overlays of lands and for the park to better respond to birthdays and anniversaries. Or, for a theme park history buff like myself, a way for the phone to provide location-based historical knowledge with corresponding historical image overlays.

          Illumix創始人麒麟·辛哈展示了該公司的增強現實技術如何應用于迪士尼主題公園。在這里,一個玩具巴斯光年(Buzz Lightyear)可以進入和環繞加州迪士尼冒險樂園(Disney California Adventure),所有使用智能手機觀看內容的游客都可以看到它。這是迪士尼加速器實驗項目的演示,不它是否會真的出現在公園里。(迪斯尼Illumix)

          當然,主題公園可能是理解元宇宙概念最簡單的方法。元宇宙通常被認為是一個包羅萬象的且持久的虛擬世界,在這里我們可以購物、娛樂、工作、交流和觀看娛樂——如果你愿意的話,元宇宙就是一個虛擬主題公園。舉個早期的例子:如Epic Games的《堡壘之夜》或內容創造游戲宇宙《Roblox》,就像之前的《第二人生》一樣,根植于電子游戲領域。還有Meta,即新更名的Facebook,將其對話重點放在虛擬現實或虛擬會議等生產力工具上。

          Illumix founder Kirin Sinha shows how the company’s augmented reality technology could be used in a Disney theme park. Here, a toy Buzz Lightyear zips in and around Disney California Adventure and could be visible to all guests utilizing smartphones to view the content. This was a demo from Disney’s experimental tech program Accelerator and it is unknown if it will appear in the parks.(Disney Illumix)
          Theme parks, of course, offer perhaps the easiest way to understand the concept of the metaverse, which is often spoken of as an all-encompassing and persistent virtual world where we shop, play, work, communicate and watch entertainment — the metaverse is a virtual theme park, if you will. Early examples, such as Epic Games’ “Fortnite” or the content creation game universe “Roblox,” are, like “Second Life” before them, rooted in the video game space. Meta, the newly rebranded Facebook, has focused its conversations on virtual reality or productivity tools such as virtual meetings.
          一覺醒來,我們就會進入一個虛擬世界,進行所有日常互動,這種想法有點反烏托邦,可能很遙遠,可能永遠不會成為現實,除非氣候變化迫使它成為現實。更有可能的是,它類似于迪士尼樂園的模式,娛樂、技術、建筑等融合在一起,模糊了技術界限。

          “有一個元宇宙的‘頭號玩家’版本,在那里我們都生活和工作,我們的生活完全數字化。還沒到不在現實世界生活的地步,這不是最終的發展方向,”辛哈說。“我不認為有任何證據表明人們真的喜歡這么做。”

          在日本環球影城,客人們在“馬里奧賽車”的啟發下乘坐過山車,這是利用增強現實技術。(日本環球影城)

          “如果你看看那些在元宇宙中表現出色的公司,他們當然會把元宇宙定義為一個未來,每個人都將在該公司的世界中度過一生。這是你要走出去宣傳的故事,但現實是,如果你回頭看,元宇宙是關于將實體和數字分離,并將它們結合起來。”辛哈說。

          But the concept that we’ll wake up and plug into a virtual world for all of our daily interactions is a bit dystopian, likely far off and will probably never be a reality unless climate change forces it to be. More likely it is something akin to the Disneyland model, where entertainment, technology, architecture and more come together in spaces that blur technological lines.
          “There’s the ‘Ready Player One’ version of a metaverse, where we all live and work and our lives are totally digital. I don’t think that’s ultimately where this is going, to a point where we’re not in this physical world,” says Sinha. “I don’t think there’s any evidence to suggest that people actually like doing that.”
          Guests on a “Mario Kart"-inspired ride at Universal Studios Japan, which utilizes augmented reality techniques.(Universal Studios Japan)
          “However,” she continues, “if you look at the companies that are excelling in the metaverse, of course they would want to frame the metaverse as a future where everyone is going to live their entire lives in that company’s world. That’s the story you’re going to go out and pitch, but the reality, if you zoom back, is that the metaverse is about taking the separation of the physical and digital and combining them.”

          迪士尼最近一直在談論建立自己的元宇宙,《星球大戰》中的世界是如何影響主題公園的,而主題公園又反過來影響了虛擬現實游戲。電影和電視正在融合成一個獨特的世界,以主題公園和互動娛樂(如游戲)為代表。迪士尼甚至嘲笑了一種看似增強現實的眼鏡,這種眼鏡可以在迪士尼世界的動物王國這樣的公園里增加教育內容。

          當然,還有一個實驗是“星球大戰銀河星巡洋艦”(Star Wars Galactic Starcruiser),這是一個以“星球大戰”為主題的多日酒店,被稱為陸地上的游輪體驗。

          但它確實為客人提供了一個花費數千美元將自己變成《星球大戰》(Star Wars)化身的機會,讓那些愿意花錢入住房間的人可以沉浸在真人視頻游戲中。兩名客人的房間起價不到5000美元。如果它有效,這將是互動驅動、以游戲為中心的終極實現社會,在這個社會中,元宇宙不是我們簡單插入的東西,而是可以不斷圍繞著我們的東西。星際巡洋艦的論點是,講故事者和故事參與者之間不存在障礙。

          Disney of late has been talking of building its own metaverse, and that is represented in how the worlds of “Star Wars” influenced a theme park land, which in turn influenced a virtual reality game. Film and television are merging into a singular world that’s represented in a theme park and interactive entertainment such as games. Disney has even teased what appear to be augmented reality glasses that can up the educational content in a park such as Walt Disney World’s Animal Kingdom.
          WX

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